Metin2 Update 26.1 is slated for release on all servers on 21 July 2026. One of its interface improvements is an optional fixed view that displays all four skill bars simultaneously.
The expanded display does not introduce four new bars. Metin2 already has four rows of quick slots; the update simply gives players a way to keep every row visible instead of showing only one at a time.
Single-bar view versus four-bar viewPre-launch note: The official announcement confirms the feature, but not the exact menu path used to enable it. This guide will be updated after the release client or detailed changelog makes that path verifiable.
After Update 26.1, players can choose between two layouts:
- Existing view: One skill bar is visible, and you switch between the four available rows.
- Fixed four-bar view: All four rows remain visible simultaneously.
This distinction matters if you already have a carefully arranged layout: the new option is presented as a display choice, not a replacement for the underlying quick-slot system.
How to enable the four skill bars
The precise setting name and menu path have not yet been published. Do not rely on pre-release instructions that claim a specific path unless they show the live Update 26.1 client or quote the detailed changelog.
Once the update is live, use this verification-safe process:
- Patch Metin2 to Update 26.1 and log in.
- Open the client’s options interface.
- Check the interface, display and game-related sections for a skill-bar layout option.
- Select the fixed four-bar or expanded-bar view if it is available.
- Apply the change and confirm that all four rows appear.
- Switch between bars using your usual control and verify that the active row changes as it did before.
How the four rows and quick slots work
The established shortcut bar consists of four rows with up to eight quick slots per row, providing up to 32 positions across the complete layout. Within a row, the eight keyboard positions are:
- 1, 2, 3, 4
- F1, F2, F3, F4
The new layout should therefore make cooldowns and item availability easier to inspect across the complete setup, while the familiar shortcut keys continue to operate through the existing active-bar system. The announcement does not describe any new keybindings.
A practical four-bar layout template
The following arrangement is editorial advice, not an official Metin2 configuration. Adapt it to your class, build and muscle memory.
| Row | Suggested purpose | Example arrangement |
| --- | --- | --- |
| 1 | Core combat | Frequently used class skills on 1–4; urgent combat consumables on F1–F4 |
| 2 | Secondary combat | Situational skills, buffs, alternate potions and recovery items |
| 3 | Reserve skills | Lower-priority skills and potion-type items you rotate in for specific fights |
| 4 | Low-frequency utility | Less urgent consumables among the potion-type items the client accepts |
A few principles make the template more useful:
- Keep emergency healing in the same physical position on every character you play.
- Put the shortest-cooldown combat skills on the easiest keys to reach.
- Preserve your existing row-one layout at first. Use the other visible rows to expand gradually instead of rebuilding every position on launch day.
- Remember that the cited wiki documentation confirms skills and potion-type items for these slots — not equipment or every modern item category — so verify anything else in the updated client.
Launch-day verification checklist
These behaviors are not confirmed by the pre-release announcement and should be tested in the live client before treating the four-bar view as permanent.
Update 26.1 verification box
- [ ] Record the exact option name and full menu path.
- [ ] Test whether interface or resolution scaling causes overlap, clipping or unreadably small slots.
- [ ] Confirm that existing quick-slot assignments remain in place when changing views.
- [ ] Confirm whether edits made in the four-bar view remain saved after relogging.
- [ ] Confirm whether the four-bar layout itself persists after restarting the client.
- [ ] Check whether all four rows remain visible in duels and other PvP contexts.
Until those tests are completed, treat resolution behavior, saved-layout behavior, PvP visibility and persistence between sessions as open questions rather than known facts.- [ ] Switch back to the single-bar view and verify that assignments have not moved.
Does the expanded view change shortcuts?
Based on Gameforge’s announcement, no shortcut-system change has been confirmed. Players will still switch between skill bars using the existing system; the difference is that rows which were previously hidden can remain visible.
The safest launch-day approach is therefore simple: enable the fixed view, leave your established combat row untouched, and confirm your familiar shortcuts before reorganizing anything. That gives you the benefit of seeing all four bars without immediately disrupting years of muscle memory.
Summary
Update 26.1 is slated for 21 July 2026 on all servers. Its expanded skill-bar option lets players choose a fixed view of all four existing rows while retaining the established bar-switching behavior. Each row offers up to eight quick slots associated with 1–4 and F1–F4, and the documented slot contents are skills and potion-type items.
The exact activation path and several practical behaviors are not yet published. Check the live client and the detailed changelog that Gameforge says will be available upon release before publishing a definitive menu sequence, then test scaling, saved assignments, PvP visibility and session persistence before committing to a new layout.