Metin2 weapon skins: the nine skin families, the three costume slots, and how to re-roll the bonuses
Posted: Sat Oct 24, 2026 3:18 am
Metin2 weapon skins: the nine skin families, the three costume slots, and how to re-roll the bonuses
Weapon skins are part of the Costume System, not a separate slot on your character. The costume inventory has six slots and skins take the first of them.
The six costume slots
The costume inventory opens from the Inventory window, through the costume system button. The slot layout is fixed.
The nine weapon skin families
The wiki groups weapon skins into nine named sets.
Where skins come from
Skins arrive from three routes. Some are sold through the Item Shop, some drop in game, and some come from vouchers. The plus version of a skin is the one you want if you plan to put bonuses on it, because the grey-framed plain version cannot be bonussed.
Changing the bonuses on a skin
This is the part that catches people out. Bonuses on a costume, hair style or weapon skin can be re-rolled with the Transform Costume item. The wiki's own description of that item says it removes the bonuses from one of your costumes and replaces them with new ones, and that with luck the number of bonuses might also change, up to a maximum of 3.
Two items do the same job differently, and they are not priced the same.
The wiki lists every possible bonus value for weapon skins, and the range is wide. Attack speed runs 1 to 8 percent, movement speed runs 2 to 20 percent, and a chance to drop double Yang runs 2 to 20 percent. Those are the numbers printed on the page, not a recommendation of which to chase.
Also on the list are max HP at 500 to 2000, piercing hit chance at 1 to 10 percent, critical hit chance at 1 to 10 percent, and the four status bonuses at 2 to 12 each. Reading the whole table before you re-roll saves a lot of frustration, because the low end of a bonus is not much better than none.
Two rows on that table are worth a second look. A weapon skin can roll a set of monster resistances (strong against Animals, Devil, Half Humans, Mystics, Orcs and Undead) that a costume cannot, and it also carries the four weapon defence lines (Sword, Two-Handed, Dagger and Arrow). The trade off is the reverse elsewhere: a costume can roll attack value and casting speed, which a weapon skin does not carry at all. Picking the slot is really picking which half of the table you want access to.
One thing the wiki does not tell you
Costumes carry a timer and will eventually disappear, and the wiki covers that on the Costume System page but not on the weapon skin page. If you are paying for a plus version skin, the timer is the detail worth checking first.
The Dokkaebi and Damnation skins sit next to each other in the set list, and the weapon skin page tells you almost nothing about either one beyond the name. The Set Bonus page fills in the missing piece for the Dokkaebi set: its own note says it shares an icon with the Damnation set but is not tradeable and was event exclusive, which is the kind of detail the skin page leaves out.
Sources
Weapon skins are part of the Costume System, not a separate slot on your character. The costume inventory has six slots and skins take the first of them.
The six costume slots
The costume inventory opens from the Inventory window, through the costume system button. The slot layout is fixed.
- Slot 1 is weapon skins.
- Slot 2 is hair styles.
- Slot 3 is costumes.
- Slots 4, 5 and 6 are for mounts, aura outfits and shoulder sashes. The wiki states these three are not used for the costume system.
The nine weapon skin families
The wiki groups weapon skins into nine named sets.
- Riptooth. Blade, Glaive, Dagger, Bow, Bell, Fan and Claws.
- Candy. Candy Cane Blade and Dagger, Gingerbread Glaive, Elven Bow, Candy Cane Bell, Frosty Fan and Rudolph Claws.
- Aquarian. Blade, Glaive, Dagger, Bow, Bell, Fan and Claws.
- Dokkaebi and Damnation. Sword, Glaive, Dagger, Bow, Bell, Fan and Claws.
- Barbeque. One-Hand Sausage Skewer, Crispy Drumstick, Dagger on the Cob, Cone Sundae Bow, Tasty Taco Bell, Pepperoni Pizza and Fast Food Claws.
- Ancestral. Sword, Greatsword, Dagger, Bow, Bell, Fan and Claws.
- Cursebringer. Sword, Greatsword, Dagger, Bow, Bell, Fan and Claws.
- Winterthorn. Sword, Greatsword, Dagger, Bow, Bell, Fan and Claw.
- North Dragon. Sword, Greatsword, Dagger, Bow, Bell, Fan and Claws.
Where skins come from
Skins arrive from three routes. Some are sold through the Item Shop, some drop in game, and some come from vouchers. The plus version of a skin is the one you want if you plan to put bonuses on it, because the grey-framed plain version cannot be bonussed.
Changing the bonuses on a skin
This is the part that catches people out. Bonuses on a costume, hair style or weapon skin can be re-rolled with the Transform Costume item. The wiki's own description of that item says it removes the bonuses from one of your costumes and replaces them with new ones, and that with luck the number of bonuses might also change, up to a maximum of 3.
Two items do the same job differently, and they are not priced the same.
- Transform Costume adds up to 3 bonuses, with a chance. Sold by the General Store Saleswoman for 200,000 Yang.
- Enchant Costume also replaces the bonuses with new ones, but at 400,000 Yang it costs twice as much, and its item page carries no note that the number of bonuses can change.
The wiki lists every possible bonus value for weapon skins, and the range is wide. Attack speed runs 1 to 8 percent, movement speed runs 2 to 20 percent, and a chance to drop double Yang runs 2 to 20 percent. Those are the numbers printed on the page, not a recommendation of which to chase.
Also on the list are max HP at 500 to 2000, piercing hit chance at 1 to 10 percent, critical hit chance at 1 to 10 percent, and the four status bonuses at 2 to 12 each. Reading the whole table before you re-roll saves a lot of frustration, because the low end of a bonus is not much better than none.
Two rows on that table are worth a second look. A weapon skin can roll a set of monster resistances (strong against Animals, Devil, Half Humans, Mystics, Orcs and Undead) that a costume cannot, and it also carries the four weapon defence lines (Sword, Two-Handed, Dagger and Arrow). The trade off is the reverse elsewhere: a costume can roll attack value and casting speed, which a weapon skin does not carry at all. Picking the slot is really picking which half of the table you want access to.
One thing the wiki does not tell you
Costumes carry a timer and will eventually disappear, and the wiki covers that on the Costume System page but not on the weapon skin page. If you are paying for a plus version skin, the timer is the detail worth checking first.
The Dokkaebi and Damnation skins sit next to each other in the set list, and the weapon skin page tells you almost nothing about either one beyond the name. The Set Bonus page fills in the missing piece for the Dokkaebi set: its own note says it shares an icon with the Damnation set but is not tradeable and was event exclusive, which is the kind of detail the skin page leaves out.
Sources
- https://en-wiki.metin2.gameforge.com/in ... ume_System
- https://en-wiki.metin2.gameforge.com/in ... apon_Skins
- https://en-wiki.metin2.gameforge.com/in ... rm_Costume
- https://en-wiki.metin2.gameforge.com/in ... nt_Costume
- https://en-wiki.metin2.gameforge.com/in ... /Set_Bonus
- https://en-wiki.metin2.gameforge.com/index.php/Bonuses