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Metin2 attributes: what Strength, Vitality, Dexterity and Intelligence do, and where the 90 point cap bites
Metin2 attributes

Metin2 has four main attributes: Strength (STR), Vitality (VIT), Dexterity (DEX) and Intelligence (INT). You earn 3 status points per level, at the 25%, 50% and 75% marks of the experience bar, and each attribute caps at 90 base points. After level 90 you stop getting status points.

Strength (STR)
  • Raises physical attack. For Warriors and Sura, attack rises by 2 per STR point. For Ninjas, it rises by 1 per 4 STR.
  • Raises the damage of physical skills, especially Warrior skills.
  • Does not raise attack for Lycan and Shaman.
Vitality (VIT)
  • Adds 40 health per point.
  • Adds 3 defence per 4 VIT.
  • Adds 1 magic defence per 3 VIT.
  • Raises the damage of some physical skills, especially Mental Warrior and Lycan skills.
  • Raises Lycan physical attack by 1 per VIT.
Dexterity (DEX)
  • Every third DEX point adds 1 to your dodge (evasion) value.
  • Every third DEX point also raises average damage and skill damage.
  • DEX does not raise defence, attack speed, or minimum attack.
The wiki notes that DEX also reduces damage taken by about 0.3% to 0.4% per point, independent of dodge, and that this reduction maxes out around 80 to 115 DEX.

Intelligence (INT)
  • Adds 20 mana per point.
  • Adds 1.5 magic attack per point.
  • Adds 1 magic defence per point.
  • Raises the power of Sura and Shaman magic skills.
The 90 point cap
All four attributes stop at 90 base points. You can push them higher with weapon, shield and skin bonuses, but the base value cannot go past 90. If you want to change your spread, items such as the Status Reset Document let you redistribute your status points.

Sources
Metin2 Wiki: Status
Metin2 Wiki: Experience

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